Tuesday, May 22, 2012


 Experiment 3
Playing with the Elevator 

Here I experimented with moving entities and flow charts for a simple platform. I considered lighting when taking the screenshots. I wanted to show the ruggedness of the valley and the bright red effect the sun has on the rocks


halfway up the elevator trip


at the top of the elevator trip



Monday, May 21, 2012


Experiment 3
Two Point Perspectives
Power Words


foundation | strength | decentralised


competition | inequality | rejection


hierarchy | co-command | unscrupulous


stages | obstacle | perseverence


success | grounding | usurp


support | figurehead | rule


Friday, May 18, 2012

Experiment 3
Power Mash-Up

Power is the ability to make change, whether through exerted force, or influencing opinions. Power is gained after success, where the 6 ingredients to success are Ambition, Vision, Determination, Execution, Luck and Timing. For each of these we often need to venture into uncharted territory with unflagging confidence, and simultaneously be tentative. Rivals can place us into a position of jeopardy, however, we may pursue other means to achieve end results. Those in power can control some aspects of what they are doing, accepting and  declining offers and ideas to generate results, yet often there are externalities that you cannot be controlled.


Coca-Cola Amatil
Patricia Sellers, "Muhtar Kent's new Coke" Fortune CNN, May 10, 2012, accessed May 18, 2012
http://postcards.blogs.fortune.cnn.com/2012/05/10/500-coca-cola-muhtar-kent/?iid


Facebook Inc
Ashkan Karbasfrooshan, "Mark Zuckerberg's 6 Ingredients for Success" Techcrunch, February 14 2012, acessed May 18, 2012
http://techcrunch.com/2012/02/04/mark-zuckerbergs-6-ingredients-for-success/


Take2 Interactive Games
Brenden Sinclair, "EA Proposes Take-Two Takeover" Gamespot AU, February 24, 2008, accessed May 18, 2012
http://au.gamespot.com/news/ea-proposes-take-two-takeover-6186637

Thursday, May 17, 2012

Experiment 3
One Point Perspectives
Power keywords


usurp | competition | success


perseverence | rule | decentralised


stages | co-command | heirarchy


grounding | support | foundation


unscrupulous | strength | inequality

obstacle | rejection | figurehead
 

Tuesday, May 15, 2012

Grose Valley
Blackheath, Blue Mountains, NSW, Australia


http://www.genkin.org/gallery/landscapes/alpine-mountains/hanging-rock-blue-mountains-nsw/hanging-rock-blue-mountains-0004.jpg


http://www.genkin.org/gallery/landscapes/alpine-mountains/hanging-rock-blue-mountains-nsw/hanging-rock-blue-mountains-0002.jpg



http://ih0.redbubble.net/image.8151553.6443/flat,550x550,075,f.jpg

cryengine

Sunday, May 6, 2012

Experiment 2
Final Submission


Interdependence
The end is never the resulting effort of a single person or a single group. It is the collaboration of many people and many groups.


At first, my model was massive as I thought that it was supposed to be a building, but my tutor sugessted that I scale it down by a lot. The brief also does not suggest that the monument itself is a building. In accodrance with my previous idea of equality between the lanscape and architecture, I chose to to scale down my model so that it would not seem more significant than the lanscape. However the rigidity and artificiality separates the two clearly. The 'space for the students' exists both on the architecture, and the surrounding terrain.


The transparent box on the left represents one group of people, in my case, the architects who form the conceptual ideas. A bridge from the block, passes through the void of the central block, representing engineers. Architectural ideas must pass by the engineers. The monument bridges a ditch and the surrounding flat terrain loops around, representing how Visualisation Artists interact with both parties.

I used textures to symbolise concepts for different parts of the architecture.

3 chosen textures

At first, ideas are light and conceptual...

... We consider different perspectives...

... As the ideas develop, they gain more detail and substance...

... Until we reach what we think is the goal and wonder where to stop tweaking... 


Google Sketch Up Model
Tag: "Claire Wu ARCH1101 2012 EXP2" (all one phrase)

CryEngine 3 level
The original Folder in Levels had 6 versions, but because it was too big to download, I deleted an internal folder and its contents, but the levels should still open.




Experiment 2
36 gradient textures

I hoped to create relationships between each square through similar shapes, techniques or continuity
 
36 gradient textures


Top left


Centre

Bottom right

Centre right




3 chosen textures
 
Reasoning for my choices will be evident in my next post.